![]() At the end of the day, all you're doing is shooting monsters against some cool looking backdrops so it's more important to make that aspect of the gameplay good. What matters most is that core gameplay loop is good and that's what makes Destiny fun to play. At least they won't be pushing the reset button again moving forward and the possibility of bringing that stuff back in some future update isn't off the table. Those campaigns were average at best and no one played that shit anyway so I understand why regular players aren't that broken up about it. Bungie's poor planning is what led to it but honestly when you think about it, nothing of real value was lost with that year 1 content. The only thing you're correct about is that content vaulting is dumb but that's about as big of a revelation as the fact that the sun rises in the morning. Obviously you've got no idea what you're talking about. When Destiny came out everyone kept calling it an inferior FPS version of Warframe. They'd fail, then go F2P, and try to milk as much money out of their limited players until the faded into irrelevance or shut down entirely.Ĭlick to expand.Except Destiny wasn't the game that started it. We saw this exact same thing play out in the MMO genre when everyone was trying to be the next World of Warcraft. Some of them may have started out with good ideas but every single live service looter shooter devolves into milking their fanbase for as much as possible. Whether it was The Division, or The Avengers, or Anthem, or Suicide Squad. They've literally taken away content people paid for and their hardcore fans defend them for it.Įvery other live service looter shooter aspires to be Destiny. Bungie has repeatedly done the bare minimum for years, recycling content, including weapons and maps. ![]() I was then able to opt out of paying anything as I did not like the direction and lack of content out of Infinite, vote with your wallet sort of thing.ĭestiny? It's an abusive FOMO grind that is essentially a subscription MMO because if you don't pay for the full year of quarterly content drops, you don't get the bulk of the content they release and you're left behind. Regarding Halo Infinite I purchased one season pass based on getting the campaign for "free" with GP and knowing I'd be in it for a good season at least. ![]() The opposite can also be true where I hate Destiny 2 RNG or when they force just short "coin packs" so you purchase a second one etc. When I see something like MCC years and years later getting dev love, maps for old games and sustain it's something I enjoy paying and playing. Star Wars loot boxes were fucking hated and annoying, resulting in us dropping the game(s) pretty quickly. Forza Horizons and MS Flight were other passes I somewhat subbed to and enjoyed the extra content off the back of Gamepass/F2P etc. Something like Halo MCC or Infinite or Apex has a pretty great system that isn't pay to win and generally from a free to play install base. Those same friends and I grew very tired of recycled content, season passes and RNG bullshit in Destiny 2 for example. Sometimes it was the skins being cool AF too. Something like Apex Legends friends and I for the first few years bought passes or coins because we wanted to support such a brilliant game and devs with amazing local Aussie support (especially that first and second year). It depends on how things are implemented. I can think of few things I dislike more in games than them being designed around replaying the same area again and again killing the same enemies again and again in the hopes of either getting crafting materials or small incremental upgrades.Īnd since I rarely play PVP it means that GAAS in genres that would theoretically appeal to me are all designed in a way that I absolutely hate. The entire GAAS model is built around the idea of basically making endless games that players are intended to play for years and I deeply dislike everything related to that when it's not applied to a PVP experience. I dislike GAAS in PVE format because they are build around farming and grinding which are 2 things I've hated since way before GAAS was a thing. I don't like the gameplay in Fortnite nor do I like Battle Royale so I don't play it, but I have to admit some of the stuff they've made with the game like the events, season finales and the overall drastic evolution it has had over the years for literally $0 is quite amazing. Having a fun multiplayer be supported for many years with free content updates financed by idiot whales spending hundreds or thousands on skins is awesome. I generally have no problem with GAAS for games which are primarily competitive PVP (assuming the paid stuff is cosmetic).
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